Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Date of Graduation

Spring 2013

Document Type

Thesis

Degree Name

Master of Science (MS)

Department

Department of Integrated Science and Technology

Abstract

A culturally-anchored board game simulator named ERAMAT! was created in cooperation with faculty members and members of the Maasai community and then piloted with US students and members of Maasai communities in southern Kenya during the summer of 2012. The game provides an alternative to a computer-based simulator, and hence provides a culturally credible simulation of the system dynamics associated with an accelerating boom/bust cycle of drought and hunger in the region. Factors driving the phenomena include greatly increased population densities, pastoralist cultural values, evolving pastoral practices, the ebb and flow of the semi-arid environment in which Maasai pastoralists live, and political and ecological pressures. The game encourages deeper understanding of these dynamics for pastoralists and non-pastoralists alike, and can generate conversations leading to insights on effective strategies for reducing the impact of the inevitable periods of low rainfall. This thesis reports on the underlying dynamics, the game design, and the results of the pilot. ERAMAT’s rules, symbols and language attuned to Maasai core values and pastoral praxis allowed players to engage in conversations about past experiences and outcomes, as well as explore alternative strategies for livestock and livelihood survival.

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