Preferred Name
Sam Constantine
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Date of Graduation
5-8-2020
Semester of Graduation
Spring
Document Type
Thesis
Degree Name
Master of Arts (MA)
Department
Department of History
Advisor(s)
Michael Gubser
Steven Guerrier
Yongguang Hu
Abstract
This thesis examines how Disney and Nintendo appealed to consumers in both the United States and Japan by celebrating ideals that spoke to consumer’s existing perceptions of national identity and national exceptionalism, particularly the dream of upward mobility. This thesis highlights four character traits that both the Japanese and Americans found heroic and that comprised the wider dream of upward mobility: hard work, perseverance, tenacity, and kindness. Through the immersive experiences that Disney and Nintendo provided, consumers became the heroes of their own journeys and brought these characteristics to life both in the fantasy worlds each company created and in the real world. As consumers continued to embrace each company’s stories, they forged close connections with both Disney and Nintendo.
Recommended Citation
Constantine, Samantha, "Mice meet world: How Disney and Nintendo allowed consumers to escape from, re-enter, and later re-envision a war torn world" (2020). Masters Theses, 2020-current. 33.
https://commons.lib.jmu.edu/masters202029/33