Senior Honors Projects, 2010-2019
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This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Date of Graduation
Summer 2019
Document Type
Thesis
Degree Name
Bachelor of Science (BS)
Department
Department of Sociology and Anthropology
Advisor(s)
Jonathan Keller
Kevin Jefferson
Kelly Giles
Abstract
World Throne is a four-player strategy board game that has been in development since 2016. Players take control of four distinct factions and battle on a grid-based board. Each player uses unique playing cards to augment piece combat. The object of the game is to conquer other factions by defeating them in battle, defend your castle from opposing players, and claim the power of the World Throne. Prominent game development research guided the creation of World Throne. In addition, Latin, Greek, and Norse mythology informed development of the factions, characters, creatures, cards, and places. The culminating products of this project include a game design framework, a journal of progress, a final reflection essay, World Throne itself, and a manual. To protect the integrity of my ideas, included here is only the game design framework which details major game design principles that guided development. Despite this formal conclusion to the project, World Throne is far from finished. I intend to continue polishing everything from the mechanics, to balance, to the artwork for years to come.
Recommended Citation
Lam, Wyatt, "World throne" (2019). Senior Honors Projects, 2010-2019. 690.
https://commons.lib.jmu.edu/honors201019/690