Senior Honors Projects, 2010-2019

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Date of Graduation

Summer 2019

Document Type

Thesis

Degree Name

Bachelor of Science (BS)

Department

Department of Sociology and Anthropology

Advisor(s)

Jonathan Keller

Kevin Jefferson

Kelly Giles

Abstract

World Throne is a four-player strategy board game that has been in development since 2016. Players take control of four distinct factions and battle on a grid-based board. Each player uses unique playing cards to augment piece combat. The object of the game is to conquer other factions by defeating them in battle, defend your castle from opposing players, and claim the power of the World Throne. Prominent game development research guided the creation of World Throne. In addition, Latin, Greek, and Norse mythology informed development of the factions, characters, creatures, cards, and places. The culminating products of this project include a game design framework, a journal of progress, a final reflection essay, World Throne itself, and a manual. To protect the integrity of my ideas, included here is only the game design framework which details major game design principles that guided development. Despite this formal conclusion to the project, World Throne is far from finished. I intend to continue polishing everything from the mechanics, to balance, to the artwork for years to come.

Included in

Game Design Commons

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