Publication Date
1-15-2015
Document Type
Article
Abstract
“Mystery at the Library” is a simple, inexpensive game developed as a library orientation activity for freshman engineering students. Players searched the library building and online to find clues and solve the mystery of a stolen book. Feedback from players and library desk staff was used to improve the game over time. A straightforward narrative with puzzles focused on learning objectives kept players engaged and avoided unnecessary confusion. A post-game survey indicated that the game was both helpful and fun for a majority of respondents.
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Recommended Citation
Giles, Kelly, "No Budget, No Experience, No Problem: Creating a Library Orientation Game for Freshman Engineering Majors" (2015). Libraries. 164.
https://commons.lib.jmu.edu/letfspubs/164