Publication Date

1-15-2015

Document Type

Article

Abstract

“Mystery at the Library” is a simple, inexpensive game developed as a library orientation activity for freshman engineering students. Players searched the library building and online to find clues and solve the mystery of a stolen book. Feedback from players and library desk staff was used to improve the game over time. A straightforward narrative with puzzles focused on learning objectives kept players engaged and avoided unnecessary confusion. A post-game survey indicated that the game was both helpful and fun for a majority of respondents.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

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